Now things get a little more interesting, though.
Create a new actor like you did before, and give it the ID "GSQThief" and the name "Dirty Thief". Now we're going to make the thief who stole Bendu's amulet. But you have now created a new NPC, so congrats.
He won't have much to say to you, since we haven't written any dialogue for him, and won't have much to do, since we haven't given him any activities. Inside, you should find Bendu wandering around, maybe sitting in a chair. Once you do, start the game, pull up the console, and: Just make sure your plugin is loaded, and start the game. If you're eager to meet your new creation, that's easy enough. Olo to the cell is as simple as grabbing GSQBenduOlo in the object window and dragging it to a place in the render window. (If you need help navigating around the render window, you can review the earlier tutorial on it.)Īdding our good Mr. Zoom out a little bit so you can see more of the interior space. Make sure that the pulldown menu to the right of "World Space" says "Interiors," then select "MixwaterMillWorkersHouse" from the cell list. In Mixwater Mill, there's a house that used to have workers there, but has since been abandoned. We're going to place Bendu into an existing space. (If you're unfamiliar with the difference between a base object and a reference, see the callout box on this page labeled "Base Object vs Reference".) What we've done here is create the base object for the actor to actually place him in the game, we'll need to create a reference for him. The rest of the tutorials won't always remind you of this, so keep on your toes!) Make sure to hit "OK" instead of "Cancel" or just closing the window, or your work will be discarded. For now, give him some plain clothes with a hat by choosing "FarmClothesOutfit01WithHat" from the Default Outfit pulldown menu. Skyrim ships with a number of snazzy outfits already defined, but you can make your own fairly easily if you want to. What an actor chooses to wear is determined by their Outfit. Here we'll give him some clothes so he's not just running around in his underwear. Since Bendu might have a bright future ahead of him, we might consider just calling him "BenduOlo".įinally, hop over to the Inventory tab. In most cases, characters are not prefixed with an identifier because they are often used by multiple quests.
Thankfully, a lot of the fields in the Actor window are pretty self-explanatory. Right-click anywhere in the list of actors and select "New".Ĭreating Bendu Olo In the Object Window, navigate to Actors -> Actor in the category list. If you're familiar with Fallout 3 and earlier engines, Creatures and NPCs have been combined into Actors, which gives you a lot more flexibility in creating their behaviors. All animals and humanoids use this object, and it's where appearance, behaviors, and everything else about a character is defined. In Skyrim, all moving creatures are set up as a special kind of object called an Actor.